Difference between revisions of "FAQ"
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+ | ;<span style="color:red">Q: miniSim is freezing</span> | ||
+ | <div class="mw-collapsible-content">{{A: At times you may find that your miniSim PC or miniSim software has become unresponsive. This document provides recommendations to help you remedy this behavior in a safe and orderly manner.}}</div> | ||
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: A: At times you may find that your miniSim PC or miniSim software has become unresponsive. This document provides recommendations to help you remedy this behavior in a safe and orderly manner. | : A: At times you may find that your miniSim PC or miniSim software has become unresponsive. This document provides recommendations to help you remedy this behavior in a safe and orderly manner. | ||
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+ | ;<span style="color:red">Q: miniSim is freezing</span> | ||
;<span style="color:red">Q: Can I use TPR_Surface_Tire_Friction_Ind to detect what surface the driver is driving over? In my DAQ file I see lots of zeroes, but some sections have ones. What's going on?</span> | ;<span style="color:red">Q: Can I use TPR_Surface_Tire_Friction_Ind to detect what surface the driver is driving over? In my DAQ file I see lots of zeroes, but some sections have ones. What's going on?</span> |
Revision as of 14:23, 25 February 2017
- Q: miniSim is freezing
- A: At times you may find that your miniSim PC or miniSim software has become unresponsive. This document provides recommendations to help you remedy this behavior in a safe and orderly manner.
- Q: miniSim is freezing
- Q: Can I use TPR_Surface_Tire_Friction_Ind to detect what surface the driver is driving over? In my DAQ file I see lots of zeroes, but some sections have ones. What's going on?
- A: Values of one and zero in the DAQ file is because the miniSim is configured to provide a value of 1 when that variable changes.
- From NadsMiniSimCollect.general.txt:
- ; -1 means write to DAQ file only when changes to variable occur
- ; 0 means don't write the variable at all
- ; 1 - n means write the variable to the DAQ file every nth frame
- With these default collect settings, a zero means no change, 1 means a change. Driving a scenario and weaving across and off the roadway results in a DAQ file with ones and zeroes:
- Reviewing the drive DAQ file:
Adding another variable to check what surface types are being driven on (262 is asphalt, mild, dry so this indicates driving on-road):
The file that explains what surface types are can be found in two places: miniSim\data\surfaceType2frictionID.dat (included here in entirety):
# SurfaceIndex NadsDynaIndex Coeff(not used: Here for clarity)
0 1 # Default Condition
1 5 # Terrain
2 14 # Sand
3 6 # Highway
4 6 # Cement
5 15 # Gravel
6 6 # Asphalt
7 12 # Dirt
8 12 # Sod
9 7 # Shoulder
This list is incomplete with respect to the current set of surface material codes used in the tile library and installed worlds. You can find a complete list of available surface material codes (SMC) - (not all of these are used in the tile library, but this is the current version for SMC codes) under the TMT\ProjectData\Tiles\CommonLRIData\SurfaceMaterialSpecifications.xlsx.
MiniSim does not report surface material codes within intersections that do not have an elevation map associated with them, as shown here in ISAT:
For TMT versions prior to 1.8, most intersections do not have elevation maps (v1.8 is in progress and not yet available).
If the issue is that you don’t see 1 values where expected, perhaps you can upload your DAQ file to wetransfer for NADS to review. During testing, I did not ‘lean over’ onto the shoulder – I drove so the entire ownship was on the shoulder, or on terrain.
Another way to check if the driver has left the roadway is to use a lane deviation calculation: if the lane deviation is greater than <measured_total_lane_width> or less than -<measured_total_lane_width>, the driver is likely out of the lane.