TMT User Guide (versions 1.8 & greater)

Revision as of 14:51, 15 September 2016 by Shawn Allen (Talk | contribs) (Summary of changes in this version)

This document is in progress 09.15.2016

Who should use this document

This document is for use with TMT version 1.8 or greater. Do NOT use this document if you are working with a TMT version less than 1.8.

Summary of changes in this version

This version of the Tile Mosaic Tool contains significant updates to the tile model library.

Obsolete models

The most significant change is that some tiles are now considered obsolete. Obsolete models are contained within the tile category 'Obsolete'.

It is strongly recommended that worlds using obsolete models be revised, as future versions of the Tile Mosaic Tool may not include those models.

If a world.mos file contains tile models that are missing from the library and it is saved, that .mos file will become corrupted.

There is currently no way to recover from this condition.

The Obsolete tile category is included with this version to permit replacing obsolete models with compatible tiles.

A list of compatible models is included in the Appendix of this document.

Transition tile category

Another change is that transition tiles are now grouped into a new Transition tile category. If you require a transition between different roadway types, the Transition category is the place you will find it.

New tile models

Another change in this version is the addition of tile models, listed below.

bike_lane This is a new tile category. Tiles within the bike_lane category contain bicycle lanes, which are narrow lanes defined as Vehicle Restricted lanes. This definition is intended to prevent typical ADOs from using this lane.

However, scenario authors should be able to author pedestrian and bicycle models that will use the bike lane. In some cases it may be necessary to author scenarios using the standard road lane and apply a lane offset to shift the scenario object over into the target lane.

bike_lane tile models

  1. 2ln_3Mi_01
  2. 2ln_3Mi_02
  3. 2ln_4way_3Mi_01
  4. 2ln_4way_3Mi_02

NOTE: Bike lanes are not necessarily included as a separate network adjacent to the road network. At this time they are an attribute of the road.

city tile models

  1. 4ln_city_1x1_02
  2. 4ln_city_1x1_crv90_02
  3. 6ln_4way_01
  4. 6ln_4way_02
  5. 6ln_city_straight_01
  6. 6ln_city_straight_02

comm tile models

  1. 2ln_4ln_3way_comm_02
  2. 2ln_4ln_3way_comm_03
  3. 4ln_4way_comm_01
  4. 4ln_comm_straight
  5. 4ln_comm_straight_04
  6. 4ln_comm_straight_05
  7. 4ln_res_3way_comm
  8. 4ln_res_hill_curve01

filler tile models

  1. gen_common_3x5
  2. urban_01
  3. urban_02
  4. urban_03

fwy tile models

  1. fway_2ln_04
  2. fway_2ln_10k10kS_01
  3. fway_4ln_2ln_DTL01
  4. fway_4ln_straight_13x17

railroad tile models

  1. railway_1xgrade_rural_01
  2. railway_1xgrade_rural_02
  3. railway_1x_straight
  4. railway_3xgrade_city_01
  5. railway_3xgrade_rural_01
  6. railway_3xgrade_rural_02
  7. railway_3x_straight
  8. railway_4ln_city_01
  9. railway_90
  10. railway_straight

res tile models

  1. 2ln_res_mult_school
  2. 2ln_res_rural_trans
  3. 2ln_straight_res
  4. 2ln_straight_res_2
  5. res_2ln_3way
  6. res_2ln_3way_02
  7. res_3way
  8. res_3way_02
  9. res_90
  10. res_straight

rural tile models

  1. 2ln_3way_rural_res01
  2. 4ln_1mi_02

suburb tile models

  1. suburb_2mi_01
  2. suburb_90_01
  3. suburb_Scurve_01

transition tile models

  1. 2ln_fwy_2ln_rural
  2. 2ln_fwy_3ln_fwy
  3. 2ln_fwy_3ln_fwy_02
  4. 2ln_fwy_4ln_fwy
  5. 2ln_fwy_4ln_urban
  6. 2ln_rural_2ln_gravel
  7. 2ln_rural_2ln_gravel_02
  8. 2ln_rural_2ln_res
  9. 2ln_rural_2ln_res_3way
  10. 2ln_rural_2ln_rural_10f_lane
  11. 2ln_rural_2ln_rural_no_shoulder
  12. 2ln_rural_3M_rural
  13. 2ln_rural_4ln_city
  14. 2ln_rural_4ln_rural
  15. 3ln_fwy_3ln_urban
  16. 4ln_BLVD_4ln_urban_e20
  17. 4ln_BL_urban_2ln_rural
  18. 4ln_city_4ln_BL_city
  19. 4ln_city_4ln_BL_city_ROT_C
  20. 4ln_rural_2ln_fwy
  21. 4ln_suburb_2ln_rural
  22. 4ln_suburb_2ln_rural_night
  23. 4ln_urban_6ln_urban_day
  24. 4ln_urban_6ln_urban_night
  25. 5ln_urban_4ln_urban

urban tile models

  1. 4ln_urban_4x8_01
  2. urban_2ln_4ln_s1400A
  3. urban_4ln_arterial_02
  4. urban_4ln_straight_01

Introduction

The Tile Mosaic Tool (TMT™) was created to build visual and virtual correlated databases, a process generally known as world or database generation. The TMT™ is used to arrange tile models into a configuration (world). Tile models typically contain roads, terrain and feature objects. The construction of these elements and additional models and textures require the use of 3rd party software for the creation of textured 3D models. At the present time, only OpenFlight™ models and RGB format image files are supported by the TMT™. Many commercially available (and many shareware or free) 3D programs can also be used for tile creation, but their output will need to be converted to OpenFlight™ format for use within the TMT™. For a partial list of applications, please see Appendix B.

Appendix A

Obsolete and compatible tile models

Do NOT use obsolete tile models - instead, locate the compatible tile model and use that instead. Obsolete models are included solely to avoid potentially corrupting existing world.mos files.

Obsolete and compatible Tile Models
Obsolete Tile use -> Compatible Tile
2ln_city_06 is now: 2ln_rural_4ln_city
2ln_4ln_trans_01 is now: 2ln_rural_4ln_rural
2ln_res_rural_trans is now: 2ln_rural_2ln_res
urban_4ln_trans_01 is now: 5ln_urban_4ln_urban
fway_3LN_2ln_Trans_01 is now: 2ln_fwy_3ln_fwy
rural_2ln_gravel_trans_01 is now: 2ln_rural_2ln_gravel
suburb_trans_rural_01_night is now: 4ln_suburb_2ln_rural_night
suburb_trans_rural_01 is now: 4ln_suburb_2ln_rural
4ln_city_1x1_BL_Trans01 is now: 4ln_city_4ln_BL_city
fway_trans_4ln_01 is now: 2ln_fwy_4ln_urban
fway_trans_rural_01 is now: 2ln_fwy_2ln_rural
fway_trans_4ln_2ln_01 is now: 2ln_fwy_4ln_fwy
fway_3LN_3LnUrban_trans01 is now: 3ln_fwy_3ln_urban
4ln_BL_rural_trans01 is now: 4ln_BL_urban_2ln_rural
4ln_rural_4ln_trans_01 is now: 4ln_rural_2ln_fwy
BLVD_4ln_trans_01_20 is now: 4ln_BLVD_4ln_urban_e20
fway_3ln_2ln_trans_03 is now: 2ln_fwy_3ln_fwy
rural_2ln_gravel_trans_02 is now: 2ln_rural_2ln_gravel_02
rural_trans03 is now: 2ln_rural_2ln_rural_no_shoulder
rural_trans01_3Mto12f is now: 2ln_rural_3M_rural
rural_trans02_10fto12f is now: 2ln_rural_2ln_rural_10f_lane
urban_6ln_4ln_transition is now: 6ln_urban_4ln_urban_night
urban_6ln_4ln_transition_day is now: 6ln_urban_4ln_urban_day
2ln_3way_rural_res01 is now: 2ln_rural_2ln_res_3way
4ln_city_1x1_BL_Trans01C is now: 4ln_city_4ln_BL_city_ROT_C