Infotainment Skin - Tesla Model 3



This is an approximation of the infotainment system found in the Tesla Model 3 (software version 9). While control systems and the underlying backend remain relatively unchanged, the Tesla system is organized slightly different than historical infotainment, offering multiple panes that can be operated independently, rather than specific individual full-screen-sized menus.
Instead, the menu design in the Tesla skins operate on a "pane" system.
Pane (screen) IDs are recorded in a file called Tesla_Model3_infotainment_screen_ID_matrix.xlsx, located in the "doc" directory of the Tesla M3 skin. Button IDs are in Tesla_Model3_infotainment_button_ID_matrix.xlsx in the same directory.
Contents
Layout
Name | Description | Associated Sim Variable | |
---|---|---|---|
1 | Vehicle speed (MPH) | VDS_Vehicle_Speed ("toFixed") | |
SCC_Info_Screen | 2 shorts | The screen/menu/pane ID of the interface to be highlighted/engaged on a given skin/interface, and a requested state ID of that screen/menu/pane | 0,0 (no effect, default state) |
CFS_TRANS_Igntn | 1 int | Ignition state of the vehicle | 0 |
Panes
PANE_HOME

PANE_AUDIO

PANE_PHONE

PANE_WEB_BROWSER

PANE_CAMERA

PANE_CAR_SYSTEM

Other UI Elements
While panes comprise the majority of the visual interface for the system, there are other "screens" that can be called or manipulated. These include menus, submenus, and others. Below are a few that are supplied by default.
MENU_APP_LAUNCHER

Development Considerations
This skin was meant to be modified, and have the ability to have new hooks written for additional functionality (panes, buttons, menus, external hardware, etc).