N2000-005 | |
Conference paper | |
Yiannis E. Papelis Tad Gates | |
IMAGE2000 | |
2000-03-30 | |
The advent of high-speed computing and the maturity of driving simulation technology have facilitated the development of high-fidelity simulators and virtual reality systems that are increasingly used to improve engineering product design. To date, however, collaboration between high-fidelity operator-in-the-loop simulators and interactive visualization and design solutions is lacking, primarily because of the geographical distribution of facilities hosting such systems. Furthermore, supercomputing facilities, which could provide unique real-time analysis capabilities, are under-utilized for real-time processing tasks because of their physical distance from simulator sites. This paper describes a software architecture and related tools that are currently under development and whose goal is to facilitate distributed virtual proving ground applications. | |
IMAGE Society | |
virtual proving ground |